Projekt is a creative tool device that projects on top of a surface while adapting to its structure. The device is inspired by projection mapping and using software to warp projection to physical contours.
Everything was built from the ground up, from ideation to final design
Interactive components in the design system
The client was impressed with the professional look and functionality
The target market is people of all ages, with a focus on mural artists who use grids to scale a design onto a wall. Conducting secondary research, artists described the process as time-consuming and inflexible once it’s drawn.
“I use grids to speed up my work, to a certain extent .. I don’t want to invest too much time judging proportions and having to start all over again when I get it wrong.”
“You might as well just trace or get a projector out. It’s incredibly slow and pretty lazy, and the results generally aren’t amazing. Great for giant work though (theatre/murals/etc.).”
“Cons — takes time, and sometimes a lot of tools and math to set up an accurate grid. Needs to completely cover up or erase the grid.”
How might we help mural artists quickly scale, adjust, and project their designs onto different surfaces?
I annotated adjacent grid-mapping and drawing apps to see how they handled canvas tools, layering, and onboarding, then used those patterns as directional evidence for Projekt.
My solution is an app made for artists. It lets users dynamically customize the grid the device projects. Artists are able to layer images and templates or draw directly onto the projection. There are also AR features to measure elements precisely.
Artists set rows, columns, color, and opacity for the grid. They can also draw on the projection in customize grid layout
Point the camera at the surface to capture real dimensions and ensure proper sizing
Mid-mural with paint on both hands, artists can speak a command to change the projection
A community feed where artists post finished murals with location and story, connecting with other muralists
Given the short timeline, I went through fast iteration cycles making key changes to the app every day along with the visual system.
After understanding the problem, I ideated design solutions and features the app can have along with the user flows to consider.
It started out a bit too utilitarian, rather than considering the visual design and appeal of the product itself I was focusing more so on the features that they would use, such as:




I pivoted into a more visual approach for my app while retaining my features. When working with the client, he liked the visuals of the app a lot more. But, here were his main concerns:




Working in fast iteration cycles, I built Projekt as an interactive prototype. I worked tirelessly to create a cohesive design system within the short time frame of 5 weeks.
“Very professional and well developed app design. I appreciate the extra frames, level of details and cohesiveness of the content. I also appreciated your professional appearance the time you spent putting together a strong and exuberant pitch for your app prototype.”
It was a very rewarding yet challenging task building an app from start to finish while tailoring it to my client’s perspective. It taught me how to build an app in a concise, professional, and usable manner, and how to optimize every function for the user in a visualized way.
Created a full branding system and 71 components with interactivity.
Researched extensively to understand potential users and simplify the user flow.
Balanced functionality with aesthetics to create a system that was both usable and refined.